Navigating a Pokemon Go World

  • Rafic Sinno University of Dubuque
Keywords: Character, Character and, Character and Screen Life, Navigating a Pokemon Go World, Niantec, Augmented reality, Nintendo, Distraction, Habit, Addiction, Behavioral addiction, Responsibility, Normative principles

Abstract

Pokemon Go is one of the most popular and widely adopted augmented reality games in the world. The benefits and consequences of playing the game have been highlighted in local, national, and international news stories and are the subject of emerging academic research. Yet the larger questions to consider: how can we exhibit good character in augmented reality world? How does such technology shape our personal and social interactions outside the game? What role do we play in shaping how we interact with augmented technology? And, ultimately, how should we respond in our desire to be people of good character?
Published
2017-10-10